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World of
Warcraft Gold-Character
Attributes
Strength (STR)
Increases your attack power with melee weapons.
Increases the amount of damage you can block
with a shield.
Strength does not affect critical hit chances at
all. Strength does not improve your chance to
block, but rather the amount blocked when you
succeed. This amount is determined in part by
Strength (and the other part by your shield).
Agility (AGI)
Increases your attack power with ranged weapons.
Increases your armor.
Increases your chance to score a critical hit
with a weapon.
Increases your chance to dodge attacks.
Rogues gain a much stronger bonus to dodge from
agility than other classes.
Hunter & Rogue: Increases your attack power with
melee weapons.
Stamina (STA)
Increases Health points.
Intellect (INT)
Increases the rate at which you learn weapon
skills.
Increases your Mana points.
Increases your chance to score a critical hit
with spells.
Spirit (SPT)
Increases health and mana regeneration. Spirit
affects all characters' mana and hit point
regeneration rates in and out of combat.
Weapons
Attack (AR) - Attack Rating.
Power (AP) - Attack Power.
Damage (DMG) - Weapon Damage.
Armor
Defense (AC) - Defense Rating.
Armor - Physical Damage Reduction
Other Information
DPS for the Rogue and Hunter: Agility
contributes to 50% of the DPS for Rogues and
Hunters *and Strength contributes* to the other
50%.
Critical Hit for all classes: Agility will
enhance the chance to score a critical melee hit
for all melee classes **(critical spell damage
is determined by intellect).**
DPS for all classes except Rogue & Hunter:
Strength will contribute to 100% of the DPS for
all classes other than Rogues and Hunters.
Dodge for all classes: Agility will determine a
characters chance to dodge an attack.
Fighting with two weapons/off-hand: Your total
damage output when fighting with two weapons
should be higher than fighting with one weapon
and a shield, but roughly equal to fighting with
a two-handed weapon. Off-hand attacks deal 50%
of the weapon's designated damage. Therefore,
it's wise to always put the best "damage dealer"
weapon in the main hand.
Experience
As players become higher level, they will be
able to receive experience from a larger range
of monsters. At low levels, you may get
experience from monsters five levels lower than
you, while at level 60 you will gain experience
from monsters 12 levels lower. A gray level
color indicates that you will not get
experience.
Level Cap
The level cap for World of Warcraft is 60.
Language
Each race has a language they speak. Horde
players are unable to communicate with Alliance
players and vice versa except through emotes.
Skill System
The focus of the skill system is to allow
characters the ability to choose secondary
skills. As such, attributes are raised
automatically when a character levels.
Talents System
Talents give you another way to customize your
character and differentiate yourself from other
players of the same class. Players can open the
talent interface by pressing the "Talents"
button, which resides next to the "Spellbook and
Abilities" button, or by pressing the "N"
default hotkey.
Talents become available at level 10.
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