|
. |
|
Night Elves
The reclusive Night Elves were the first
race to awaken in the World of Warcraft.
These shadowy, immortal beings were the
first to study magic and let it loose
throughout the world nearly ten thousand
years before Warcraft I. The Night Elves'
reckless use of magic drew the Burning
Legion into the world and led to a
catastrophic war between the two titanic
races. The Night Elves barely managed to
banish the Legion from the world, but their
wondrous homeland was shattered and drowned
by the sea. Until recently, the Night Elves
closed themselves off from the rest of the
world and remained hidden atop their holy
mountain of Hyjal for many thousands of
years. The Legion's invasion brought the
Night Elves out of their long period of
slumber. They now have renewed interest in
shaping the world, and for the first time
are allying themselves with other races to
insure the continued survival of Azeroth. As
a race, Night Elves are typically honorable
and just, but they are very distrusting of
the 'lesser races' of the world. They are
nocturnal by nature and their shadowy powers
often elicit the same distrust that they
have for their mortal neighbors. |
Assassination
- Tier 1
Improved Eviscerate - rank 1/3
Minimum Level: 10
Increases the damage done by your Eviscerate ability by 5%.
Remorseless Attacks - rank 1/5
Minimum Level: 10
After killing an opponent that yields experience, gives you
a 8% increased critical strike chance on your next Sinister
Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice - rank 1/5
Minimum Level: 10
Increases your critical strike chance by 1%.
Assassination - Tier 2
Ruthlessness - rank 1/3
Minimum Level: 15
Requires 5 points in Assassination Mastery
Gives your finishing moves a 20% chance to add a combo point
to your target.
Murder - rank 1/2
Minimum Level: 15
Requires 5 points in Assassination Mastery
Increases your chance to hit while using your Sap, Ambush,
Garrote, or Cheap Shot abilities by 3%.
Improved Slice and Dice - rank 1/3
Minimum Level: 15
Requires 5 points in Assassination Mastery
Increases the duration of your Slice and Dice ability by
15%.
Assassination - Tier 3
Relentless Strikes - rank 1/1
Minimum Level: 20
Requires 3 points in Ruthlessness
Requires 10 points in Assassination Mastery
Your finishing moves have a 20% chance per combo point to
restore 25 energy.
Improved Expose Armor - rank 1/3
Minimum Level: 20
Requires 10 points in Assassination Mastery
Increases the armor reduced by your Expose Armor ability by
15%.
Lethality - rank 1/5
Minimum Level: 20
Requires 5 points in Malice
Requires 10 points in Assassination Mastery
Increases the critical strike damage bonus of your Sinister
Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage
abilites by 6%.
Assassination - Tier 4
Vile Poisons - rank 1/5
Minimum Level: 25
Requires 15 points in Assassination Mastery
Increases the damage dealt by your poisons by 3%.
Improved Instant Poison - rank 1/5
Minimum Level: 25
Requires 15 points in Assassination Mastery
Increases the chance to apply Instant Poison to your target
by 2%.
Assassination - Tier 5
Improved Kidney Shot - rank 1/3
Minimum Level: 30
Requires 20 points in Assassination Mastery
Reduces the cooldown of your Kidney Shot ability by 2 secs.
Cold Blood - rank 1/1
Minimum Level: 30
Requires 20 points in Assassination Mastery
Instant3 min cooldown
When activated, increases the critical strike chance of your
next Sinister Strike, Backstab, Ambush, or Eviscerate by
100%.
Improved Deadly Poison - rank 1/5
Minimum Level: 30
Requires 20 points in Assassination Mastery
Increases the chance to apply Deadly Poison to your target
by 3%.
Assassination - Tier 6
Seal Fate - rank 1/5
Minimum Level: 35
Requires 1 points in Cold Blood
Requires 25 points in Assassination Mastery
Your critical strikes from abilities that add combo points
have a 20% chance to add an additional combo point.
Assassination - Tier 7
Vigor - rank 1/1
Minimum Level: 40
Requires 30 points in Assassination Mastery
Increases your maximum Energy by 10.
|
. |
|