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World of Warcraft Gold

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World of Warcraft Gold
Druid  are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the Druids seek to heal it.

The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield and Resurrection, but is otherwise a very capable healer.

Balance - Tier 1
Improved Wrath - rank 5/5
Minimum Level: 14
Reduces the cast time of your Wrath spell by 0.5 sec.
Nature's Grasp - rank 1/1
Minimum Level: 10
50 Mana
Instant cast1 min cooldown
While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
Improved Nature's Grasp - rank 4/4
Minimum Level: 13
Requires 1 points in Nature's Grasp
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
Balance - Tier 2
Improved Entangling Roots - rank 1/3
Minimum Level: 15
Requires 5 points in Balance Mastery
Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Improved Moonfire - rank 1/5
Minimum Level: 15
Requires 5 points in Balance Mastery
Increases the damage and critical strike chance of your Moonfire spell by 2%.
Natural Weapons - rank 1/5
Minimum Level: 15
Requires 5 points in Balance Mastery
Increases the damage you deal with physical attacks in all forms by 2%.
Natural Shapeshifter - rank 3/3
Minimum Level: 17
Requires 5 points in Balance Mastery
Reduces the mana cost of shapeshifting by 30%
Balance - Tier 3
Improved Thorns - rank 1/3
Minimum Level: 20
Requires 10 points in Balance Mastery
Increases damage caused by your Thorns spell by 25%
Omen of Clarity - rank 1/1
Minimum Level: 20
Requires 5 points in Natural Weapons
Requires 10 points in Balance Mastery
120 Mana
Instant cast
Imbues the Druid with natural energy. Each of the druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 5 min.
Nature's Reach - rank 1/2
Minimum Level: 20
Requires 10 points in Balance Mastery
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
Balance - Tier 4
Vengeance - rank 1/5
Minimum Level: 25
Requires 5 points in Improved Moonfire
Requires 15 points in Balance Mastery
Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Improved Starfire - rank 1/5
Minimum Level: 25
Requires 15 points in Balance Mastery
Reduces the cast time of Starfire by .1 sec and has a 3% chance to stun the target for 3 sec.
Balance - Tier 5
Nature's Grace - rank 1/1
Minimum Level: 30
Requires 20 points in Balance Mastery
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Moonglow - rank 1/3
Minimum Level: 30
Requires 20 points in Balance Mastery
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Balance - Tier 6
Moonfury - rank 1/5
Minimum Level: 35
Requires 1 points in Nature's Grace
Requires 25 points in Balance Mastery
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Balance - Tier 7
Moonkin Form - rank 1/1
Minimum Level: 40
Requires 30 points in Balance Mastery
684 Mana
Instant cast
Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.

The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

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